clearError
Syntax | `CallIcon(@"`IconTitle`", #clearError)`
Type | Method
Description | Use this method to reset the error state of a streaming Flash sprite icon to 0. If an error occurs while a Flash movie is streaming into memory, Authorware sets the sprite icon's `state` property to -1 to indicate that an error occurred. You can use the `getError` method to determine what type of error occurred. You can then use the `clearError` method to reset the sprite icon's error state to 0. Setting a sprite icon's `pathName`, `linked`, and `preload` properties also automatically clears the error condition.

Example | This routine checks to see if an error occurred for a Flash sprite icon named Flash Icon. If there was an error, the routine sets a custom variable with the message and then calls the `clearError` method.
    If GetIconProperty(@"Flash Icon", #state) then
        Error:=CallIcon(@"Flash Icon", #getError)
        CallIcon(@"Flash Icon", #clearError)
    end
Related Functions | `state` property, `getError` method