rotation
Syntax | `SetIconProperty(@"`IconTitle`", #rotation,` degree`)` `SetIconProperty(@"`IconTitle`", #rotation,` degree`)`
Type | Icon property, sprite property
Description | This property controls the rotation of a Flash movie sprite within the sprite's bounding rectangle. The `rotation` property is specified in degrees as a floating-point number. The sprite itself doesn't rotate; instead, the Flash movie rotates within the sprite's bounding rectangle. In effect, the sprite's bounding rectangle acts as a window through which you can see the Flash movie. The Flash movie rotates around its origin point, as specified by its `originMode` property.

You can get and set the value of the `rotation` property. The default setting is 0.

Example | This routine rotates a Flash movie sprite 360 degrees in 10-degree increments.
    SetIconProperty(@"Flash Icon", #obeyScoreRotation, FALSE)
    repeat with i := 1 to 36
        SetSpriteProperty(@"Flash Icon", #rotation, i * 10)
    end repeat
Related Functions | `obeyScoreRotation` property.