preload
Syntax | `SetIconProperty(@"`IconTitle`", #preload,` boolean`)`
Type | Icon property
Description | This property controls whether a Flash movie must load entirely into RAM before the first frame of a sprite is displayed or whether the movie can stream into memory as it plays. This property works only for external Flash movies; it has no effect on internal movies. The `streamMode` and `bufferSize` properties determine how the icon is streamed into memory. The `preload` property can have these values:

| `TRUE` The entire movie must load into RAM before the first frame plays.
| `FALSE` The movie can stream into RAM while it's playing.

You can get and set the value of the `preload` property. The default setting is `FALSE`.

Example | The first statement sets up a Flash sprite icon for streaming and the second line sets its `bufferSize` property.
    SetIconProperty(@"Flash Icon", #preload, False)
    SetIconProperty(@"Flash Icon", #bufferSize, 65536)
Related Functions | `streamMode` property, `bufferSize` property